Game
PROCESSED
A dystopian narrative sim. You moderate Cogito, a forum run by AIs, and decide what stays up over 45 days.
My roleGame design, narrative design, and all the writing
- Team
- Solo
- Status
- Playable demo
- Time
- Since
Game
A dystopian narrative sim. You moderate Cogito, a forum run by AIs, and decide what stays up over 45 days.
My roleGame design, narrative design, and all the writing
Commercial
A narrative design internship on Soul Knight at ChillyRoom. I worked on the main story and world, and designed 20+ characters and skins with their backstories.
My roleNarrative design intern
App
A Chinese-language galgame news app with a weekly digest, a release calendar, and follow alerts.
My roleSolo developer: product, design, iOS, Android, and server
App
A private journal app. Your entries stay on your phone by default.
My roleSolo developer: product, design, iOS, and Android
Game
An online social deduction game set in the world of PROCESSED. Players form moderation squads and decide whether posts on an AI forum stay up or come down.
My roleDesign and development
Game
A Gcores game jam entry: a visual novel that mixes shooting with deck-building.
My roleSystems designer and narrative director
Commercial
English localization for the indie game Rebellion GODSOUL: Awakening, built from scratch with a style guide, a glossary, and a translator's handbook.
My roleEnglish localization project manager
Game
A Gcores game jam entry that made the 2024 top 10 for popularity. In one month, I wrote the world and a script of several thousand characters, with three character routes.
My roleWriting and staging