Trainee, game scriptwriting track
Tencent IEG Xingyue Co-creation Camp
Mentored by a senior narrative designer from Tencent's MoreFun Studio Group. I used PROCESSED as my project and developed its full narrative system and script structure.
Huang Ding (MrPrivateer) is a game narrative designer. Huang studies sociology and East Asian studies at the University of Toronto. From September 2025 to June 2026, Huang was an exchange student at the Hong Kong University of Science and Technology. Huang interned as a narrative designer on the Soul Knight team at ChillyRoom. At Tencent IEG's User and Market Research Department, Huang works as a game content editor and user research assistant. Huang built two apps alone, GalVoyage and Day0, both on the App Store and Google Play. Outside of work, Huang writes fiction and edits for Galgame Criticism (Galgame 批评), a Bilibili channel.
Short bio
Huang Ding (MrPrivateer) is a game narrative designer who writes fiction and builds apps independently.
Tencent IEG Xingyue Co-creation Camp
Mentored by a senior narrative designer from Tencent's MoreFun Studio Group. I used PROCESSED as my project and developed its full narrative system and script structure.
Future Signal Station, cohort 15, User and Market Research Department, Tencent IEG
In hands-on business research projects, I take each study from design and data collection to the final report. Several of my signal studies received full marks.
MPR Echuang Camp, cohort 2, Corporate Marketing and Public Relations, Tencent CDG
Worked on 9 research topics, covering trend analysis and community management.
User and Market Research Department, Tencent IEG
I plan and write long-form game research, user stories, and video scripts. An article I edited was featured at the top of Tencent's internal knowledge platform. I also take part in research projects and user interviews.
KOL team, NetEase Youdao
Screened and assessed 200+ gaming creator accounts, and followed partnership talks from start to finish.
Soul Knight team, ChillyRoom
Worked on the main story and world. Designed 20+ characters and skins with their backstories, and coordinated 4 major skin series.
Galgame Criticism (Galgame 批评), a Bilibili channel
I write reviews and industry commentary, and turn written pieces into video scripts. I helped proofread the translation of The History and Allure of Interactive Visual Novels.
HumiHumi, a visual novel editor platform
Helped set feature priorities and the operations strategy. Organized the first HumiHumi short visual novel contest, which drew hundreds of entrants.
Undergraduate in sociology and East Asian studies
Exchange student, School of Humanities and Social Science