- Designed and balanced the numbers for a shooter-style card collection and deck-building system.
- Led the story's pacing and in-game staging.
- Finished with the team within the jam and released on Gcores.
Game
Villain Cram School
A Gcores game jam entry: a visual novel that mixes shooting with deck-building.
- My role
- Systems designer and narrative director
- Team
- Game jam team
- Time
- to
- Status
- Released on Gcores
- Platform
- Windows
What this shows
What I did
An hour-long visual novel about a villain daughter and her superhero father, with shooter-style deck-building battles. In a team of 20+ people, I was the systems designer and one of the narrative directors.
Where AI was used
I didn't use AI.